By Device Type, By Components, By Technology, By Vertical, And Region – Global Market Size, Share And Trend Analysis For 2019-2021 And Forecasts To 2031



Near-Eye Display Market will surpass USD 13 billion by 2031, from USD 1.4 billion in 2021 at a CAGR of 25.2% in the coming years i.e. 2021-2031. Product overview NEDs, also known as head-mounted displays (HMDs) or portable displays, project a virtual image into the field of view of one or both eyes.

New York, June 30, 2022 (GLOBE NEWSWIRE) — announces the release of the report “Near-Eye Display Market Segmentation: By Device Type, By Components, By Technology, By Vertical, And Region – Global Analysis of Market Size, share and trends for 2019-2021 and forecasts to 2031” –
To the naked eye, the virtual image appears significantly larger than the relatively small display and optics used to create it. Near-eye displays are the headsets of the display industry, enabling users to create compact, portable and personalized viewing experiences. Near-eye displays offer several advantages over standard displays, including their small size, portability, light weight, low power consumption and ability to be transparent.

Market Highlights
The global Near-Eye Display market is projected to project a remarkable CAGR of 25.2% by 2031.

The global Near-Eye Display market is set to exceed $13 billion in 2031, from $1.4 billion in 2021 at a CAGR of 25.2% over the next few years, i.e. 2021-2031. Factors driving the growth of the near-eye display market include the increased use of OLEDoS microdisplays in new applications such as projection, imaging, smart glasses and the rapid adoption of AR devices in many industries.

Global Near-Eye Display Market Segments:
The VR segment is expected to lead with the highest CAGR during the 2021-31 forecast period

By device type, the global Near-Eye Display market is segmented into AR devices, VR devices, other (EVF and MR devices). In recent years, VR devices have dominated the near-eye display industry. Near-eye display-based HMDs power these gadgets, providing an all-digital experience that simulates a three-dimensional environment in the real world. Near-eye displays are widely used in VR systems because they are inexpensive and can be mass-produced by Asian manufacturers. By enabling users to immerse themselves in a highly realistic environment, virtual reality gadgets have transformed consumer applications.

TFT LCD Segment is Expected to Advance with Highest CAGR in 2021-31

Based on technology, the global Near-Eye Display market is fragmented into TFT LCD, AMOLED, LCoS, OLEDOS, MicroLED, DLP, and Laser Beam Scanning. The market for near-eye displays has been dominated by TFT LCD technology. This technology provides lightweight, small screens with high resolution and low power consumption. These displays can also be mass-produced and widely used in virtual reality systems. These reasons are driving the market for TFT LCD near-eye displays.

Market dynamics
Significant growth in the use of OLEDoS microdisplays

The rise of the metaverse, the spike in the use of small OLEDoS displays, and the increasing use of AR and VR devices are all contributing to the market’s promising growth potential. The arrival of the Metaverse, as well as the increased investment and innovations of technology heavyweights, will play a vital role in driving the near-eye display market in the near future. Thanks to improved features such as greater contrast, faster response time, lower weight, more compact size, negligible image blurring and a wider operating temperature range than LCDs, OLEDoS microdisplays are gaining popularity. Because they are widely used in EVFs and HMDs, they have outperformed traditional LCD and LCoS microdisplay technologies.

Growing investment in R&D activities for product improvements

Many scientists expect that OLEDoS will eventually replace current display technology. As a result, a growing number of companies are involved in research and development efforts related to OLEDoS technology. OLEDoS technology based displays are offered by Kopin Corporation and SeeYA Technology Corporation, among others.

Number of side effects caused by AR-based gaming devices

Health problems among gamers are on the rise, thanks to the introduction of AR-based gaming devices. AR games are extremely engaging and keep users interested for long periods of time, leading to problems such as anxiety, eyestrain, obesity and a lack of concentration. Because AR technology is immersive, it can cause fear or worry if worn for extended periods of time. AR devices expose consumers to dangerous electromagnetic frequency radiation, which can cause illness in addition to stress.

Global Near-Eye Display Market: Major Players:
Sony Group Corporation

Company overview, business strategy, key product offerings, financial performance, key performance indicators, risk analysis, recent development, regional presence, SWOT analysis

Himax Technologies, Inc.
Kopin Corporation
eMagin Corporation
MICROLED Technologies
BOE Technology Group Co., Ltd.
Syndiant, Inc.
JBD Xianyao Display Technology
TriLite Technologies GmbH
Other prominent players

Global Near-Eye Display Market: Regions:
The global Near-Eye Display market has been segmented into five major regions based on regional analysis: North America, Latin America, Europe, Asia-Pacific, and Middle East & Africa. Due to the increasing adoption of AR and VR technologies by the consumer and medical sector, the Asia-Pacific near-eye display market is predicted to grow at the fastest CAGR. The growth of the Chinese market can be attributed to the fact that it is one of the most important consumer electronics markets in Asia-Pacific. The widespread availability of lightweight, low-cost HMDs based on near-eye displays in Asia-Pacific will encourage more enterprises in the region to invest in AR and VR HMDs. These reasons are expected to drive the growth of the near-eye display market in the near future.

Impact of COVID-19 on the Near-Eye Display Market
With the outbreak of COVID-19, most manufacturers are focusing their efforts on developing microdisplays for medical applications to increase profits. Furthermore, manufacturers are actively involved in the development of microdisplays, especially for healthcare applications.

The Global Near-Eye Display Market is further segmented by Regions into:

Market size, share, trends, opportunities, annualized growth in North America, CAGR – United States, Mexico and Canada
Latin America Market Size, Share, Trends, Opportunity, Year-over-Year Growth, CAGR – Latin America
Market Size, Share, Trends, Opportunities, Year-over-Year Growth in Europe, CAGR – United Kingdom, France, Germany & Rest of Europe
Asia-Pacific Market Size, Share, Trends, Opportunity, Year-over-Year Growth, CAGR – India, China, South Korea, Japan & Rest of Asia-Pacific
Market size, share, trends, opportunity, annualized growth in Middle East and Africa, CAGR – North Africa, South Africa & Rest of Middle East & Africa
The Global Near-Eye Display Market Report Also Includes Analysis Of:

Geographic Segments of Near-Eye Displays:

By device type
AR devices
VR devices
Other (EVF and MR devices)
By parts
Image Generators
optical combiners
Imaging Optics
by technology
Micro LED
Scanning laser beam
by vertical
Aerospace and Defense
Others (Education and Construction)
Market Dynamics for Near-Eye Display
Market Size Near-Eye Display
Supply & demand
Current trends/issues/challenges
Competition and companies involved in the market
Market value chain
Market factors and constraints
Read the full report:

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