Virtual reality is a great place to explore the possibilities of gaming that could not be achieved at such an immersive level before. For example, what if you could be a sorcerer or sorceress, who could use magic in any hand while casting your spells against other opponents in addition to other casters? That’s the kind of fun Wands Alliances promises as it gears up for arrival on the Meta Quest 2.
The battlefield of sorcery is waiting for you
Wands Alliances is a 3v3 first-person battle arena from developer Cortopia Studios and publisher Beyond Frames Entertainment, in which players use magical powers to attempt to defeat spell-casting opponents. It is now available on MetaQuest 2with the possibility to expand to other VR platforms at a later date.
Immediately, part of the customization is what stands out about the game. You start by choosing a class that will help you determine what kind of specialties you have access to. Some character classes have defensive buffs that help them, such as one with an armor boost when you fall below a certain health percentage. Other classes gain buffs for damage or utility.
However, the personal touch doesn’t stop there. You can also choose the range of spells to fight with. Do you want to go hard on the attack? Grab some explosive fireballs and inferno tornadoes along with your standard magic missile. Want more defense? Grab an ice wall spell to block sightlines and create quick cover for yourself or your teammates. Of course, the character class you choose will determine the spells available to take to the match. Nevertheless, we really enjoyed the ability to create a playstyle from the available spells and character classes. The classes themselves are nicely varied and the different spells and limitations of what you can take with you allow players to play the same class differently and find their specialty.
Then there are the games themselves. As mentioned before, this is primarily a 3v3 competitive game. The objective style of the gameplay can be considered similar to Counter-Strike or Valorant. In the base game, one team is the attackers and the other the defenders. The attackers must place a bomb-like Omega device on one of the two target locations while the defenders try to thwart the plant. You can also just beat the whole other team to do a round. After a few rounds, the players switch sides. Movement in this game follows the classic VR teleport movement method with fixed positions on the map meaning you point to a valid spot and confirm to go there. This allows you to jump between cover or surprise enemies as you try to outsmart them. All this (spells included) makes for a very interesting take on the usual objective tactical shooting style.
If you don’t know what suits your playing style, you can always visit the Training Range. Here you can try classes, try out their spells and see what suits you. We really enjoyed this one because it gave us such a good idea of what each character class was capable of and what specific combat gear worked best for our needs. The game’s maps are also quite fun, with a magical take on a diverse array of London streets, train stations, rally halls and more to learn and master as you battle it out with your enemies.
Choose your spellbook wisely
The original Wands was a delight when it launched in 2016, introducing players to the possibilities of magic-based duels in VR. Wands Alliances seems to expand well on that original premise with the addition of further spells, classes, and team-based tactical play. We’ve enjoyed what we’ve seen of the tweaks and combat so far, but VR players will be able to see it for themselves with the game now available on the Meta Quest 2. The battle for spells is about to be fiercer than ever as Wands Alliances come into player hands.