Global Gaming Accessories Market to Reach $14.4 Billion by 2030: Allied Market Research

Allied Market Research

Allied Market Research

The huge demand for virtual reality headsets and the adoption of portable game consoles are driving the growth of the global gaming accessories market. During the COVID-19 pandemic, a large proportion of people turned to video games for leisure and entertainment. On a component basis, the headsets segment contributed to the largest market share in 2021.

Portland, OR, July 4, 2022 (GLOBE NEWSWIRE) — According to the report published by Allied Market Research, the global gaming accessories market: accrued $6.1 billion in 2021, and is projected to be $14.4 billion in 2030, at a CAGR of 9.9% from 2022 to 2030. The report provides detailed analysis of evolving market trends, top segments, key investment pockets, value chain, regional landscape and competition scenario.

The huge demand for virtual reality headsets and the adoption of portable game consoles are driving the growth of the global gaming accessories market. In addition, the emergence of new game concepts with advanced video graphics requirements will further expand the scope of game accessories. However, a decrease in the cost of gaming accessories will open up new growth opportunities for the market.

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COVID-19 scenario

  • The COVID-19 pandemic had a moderate impact on the gaming accessories market with strict government laws regarding social distancing, lockdowns and industry shutdowns, forcing gambling parlors to close for an extended period of time.

  • During the COVID-19 pandemic, a large proportion of people turned to video games for leisure and entertainment. As a result, the demand for games and equipment such as headsets and keyboards increased, which had a positive effect on the market.

The report provides detailed segmentation of the global gaming accessories market based on component, device type, connection type, end use, and region.

Based on components, the headsets segment contributed to the largest market share in 2021, accounting for nearly a third of the total share of the global gaming accessories market. In addition, the headsets segment is expected to highest CAGR from 10.3% from 2022 to 2030.

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By end-use, the online segment accounted for the bulk of the market in 2021, accounting for nearly three-fifths of the total share of the global gaming accessories market. In addition, this segment is also expected to record the highest CAGR of 10.3% from 2022 to 2030. The study also analyzes the offline segment.

Based on region, North America contributed the highest market share in 2021, accounting for more than a third of the global gaming accessories market. However, the Asia-Pacific gaming accessories market will record the fastest CAGR of 11.5% from 2022 to 2030.

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The major players profiled in the global gaming accessories market research report are Razer, Logitech International SA, Cooler Master Technology Inc., Mad Catz, Ducky Channel International Co., Ltd., Corsair, ZOWIE (BenQ), Steelseries, Hyperx, and Plantronics Inc. . †

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Allied Market Research (AMR) is a full-service market research and business advisory division of Allied Analytics LLP, based in Portland, Oregon. Allied Market Research offers global enterprises as well as medium and small businesses an unparalleled quality of “Market Research Reports” and “Business Intelligence Solutions”. AMR has a focused vision to provide business insights and advice to help its clients make strategic business decisions and achieve sustainable growth in their respective market domain.

Pawan Kumar, the CEO of Allied Market Research, leads the organization towards delivering high-quality data and insights. We have professional business relationships with various companies and this helps us to dig up market data that helps us generate accurate tables of research data and confirm pinpoint accuracy in our market forecasts. All data presented in the reports published by us has been extracted through primary interviews with top executives of leading companies in the respective field. Our secondary data procurement methodology includes in-depth online and offline research and discussion with expert professionals and industry analysts.

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